Katalepsis III: "Conditions of Absolute Reality" (part four)
The final four chapters of arc 3 bring a few character threads full circle, changes up the status quo, and - after sporadic minor clashes throughout these last two arcs - kicks off the brewing wizard turf-war plot for real.
These chapters are also all about challenging preconceptions. Both for the characters, and for the reader. Including the preconception that other people's preconceptions are probably wrong. The bits where people turn out to be right are as effective in this theme as the bits where they turn out to be mistaken.
The "conditions of absolute reality" title, in light of its origins, is...sssort of fitting? Dreams are an important component of this arc, but I don't think they're the central one. This *is* the arc where Lozzie becomes important, so maybe it's just referring to her even though there are other equally important introductions being made alongside her.
After the coffee shop incident, Heather completely abandons her old apartment/dorm/thingy and terminates the rent. She notably has the ability to do that on her own, without needing to tell her parents (she says that she'll need to tell them she did it at some point, but she didn't need to tell them beforehand). Which means she was already handling rent money before story's start, at least, which is more than I thought they trusted her with.
She also reveals that she isn't out to her parents.
Which also kind of surprises me, from the way she's described them, but not as much.
Raine helps Heather relocate permanently and completely to Evelyn's fuckable old manor house, taking care not to leave any articles or bits of hair or anything behind. We've seen what you can do with a blood sample, and other bits of biomass could allow similar exploits. Until the New Sun situation has been defused one way or another, going outside will be kept to a bare minimum, and leaving things outside eliminated entirely.
Heather manages to deal with being kidnapped pretty well, all things considered. Enough experience hiding from aliens when she slips into other dimensions over the years has presumably hardened her against this type of trauma. The person who suffers the most emotional fallout is actually Raine. She was barely even involved in the coffee shop incident, but...well, that's the entire problem really. For the first time, Heather sees Raine drink to get drunk. Ostensibly to help Heather let out the trauma, but ultimately for herself to.
I don't know how or why Raine got like this, but she seems to derive almost all of her self worth from being a protector. It's not just her sexuality that gets pinged by damsels in distress, it's her entire personality.
I said before that Heather had little self-worth, but great self-respect. Raine is...I wanted to say "the opposite," but really it's more like variations on a theme. She thinks she has to be a full time bodyguard for both Evelyn AND Heather, and if anything bad happens to either of them then she's failed as a person.
Hmm. I wonder. It occurred to me before that Raine might be too sane to learn magic. Now though, after all the reiteration in these last couple arcs of the importance of projecting human will to make magic work, I think it might be that Raine lacks the ego and self-interest necessary to project that will. That fits a lot better than my previous hypothesis.
Could Raine do magic if she thought it was the only way to save someone she cared about right at that moment? Maybe. Or maybe there's a fundamental element of selfishness - that word might be too negative, more like self-interest or self-motivation - that she'd need to develop first in order for the universe to think she's important enough to heed.
What made her like this, though? Being with Evelyn seems like an enabling factor, but not a causative one.
...
These girls all need therapy, and none of them would accept it.
...
On the (possibly?) brighter side, Raine also reciprocates Heather's confession from earlier. And, the fact that this is coming alongside Heather being less of a damsel in distress than she was before, and with Raine failing rather than succeeding to be her white knight, makes me optimistic about this.
Unless Raine is just saying "I love you" as a weird sort of atonement for her bodyguarding failure or something. We do know Raine can be manipulative, even if her ends are usually benevolent.
I think it's more likely genuine. The fact that Raine is showing vulnerability and letting Heather be the one to comfort her in this scene, even in just a tiny way for a tiny increment of time, is a good sign.
On Heather's side of things, well...I don't know if this is Raine influence or Hastur-by-way-of-Lozzie influence, but the thing troubling her the most is how remorseless she is about sending that cultist to Planet Doge. Heather expected to be torn up about her first human kill(?), but she's not, and that doesn't seem right to her.
Not sure what to think of this, personally. On one hand, Heather did nothing wrong, and remorseless execution of necessary violence is an underappreciated virtue. On the other, it's also healthy and laudable to do at least a bit of second thinking about how necessary the violence actually was. Is Heather's empathy, formerly one of her most noteworthy traits, being dulled? Hopefully not, but it's an alarming possibility.
Evelyn is probably holding together the worst of the three, despite having had the most opportunity to be useful during this latest round against New Sun. Partly because Twil being in the house for a while makes her feel vulnerable and defensive and even more paranoid than usual. Partly because it's twice (arguably three times) now that Alexander has made a move against her and her friends, and she isn't any closer to being able to meaningfully hit back. Praem has been thinning out their pneuso-zombie constructs, but making more of those seems to cost the Brotherhood of the New Sun very little. Evelyn can't get a legal ID or record on Alexander Lilburne, or track him and his associates to any realspace location. Either he was lying outright about his family having a history with her own, or he changed enough of the details that she can't recognize who they might have been.
In short: while Alexander generally isn't the sharpest tool in the shed, he is very good at playing defence. Evelyn's usual brute force approaches are ineffective here.
Evelyn's way of coping with all these perceived threats to her sense of power and security - both the rational ones and the extremely irrational ones - is to basically lean into the silence, controlling tendencies, and Hard Men Making Hard Decisions. She increasingly shuts Heather and Raine out of her strategizing and war preparations, despite needing other people's input more than ever. Not to mention her reaction when Twil offers to tell her own faction what's going on and make an alliance against New Sun.
Things come to a head when...well, actually things kinda come to two heads, but one of them ends up being a bit of a subversion. Let's start with the first and nonsubversive one.
Tenny is still circling around outside the grounds of Evelyn's house, staying as close to Heather as she can without coming close enough to trip any of the defences. She's also still pretty messed up from her fight with the New Sun constructs. I guess she's not as shoggoth-y as she looked, if she's able to sustain persistent structural injuries like that. Anyway, Heather feels very bad for her, and also wants to learn more about what she is and why she's been doing what she's been doing (her dream-memories of Lozzie are still extremely fuzzy). So, Evelyn pitches a "veterinary procedure" to reward Tenny for her help and also try to figure out what the hell she even is. They rearrange the furniture with the glyphs hidden on them, hang up new sigils at various locations to temporarily reshape and nullify the wards, and herd the spiderbots into the basement for a little while so that Heather can safely coax Tenny into Evelyn's workshop.
Proactive communication with Tenny is a challenge, but Heather manages it. She also, after a bit of experimenting, determines that she can touch, push, and pull Tenny with some mental effort. She describes it as something to the effect of "trying extra hard to believe in her" while making contact. Some of Katalepsis' best "eldritch nature doc" prose to date is spent describing Tenny probing and feeling her way around each new room and unfamiliar object with her tentacles, guided by Heather and followed by an unseeing Evelyn and Raine. Really captures the feeling of trying to guide a strange wild animal that got caught in your house to safety. When Tenny first enters the glyph Evelyn prepared, and finds herself contained within it, Heather works hard to calm her down. Evelyn describes this glyph as equivalent to a "catbox" which is adorable and fitting to Tenny's reactions to it.
When the circle is closed behind Tenny, and Heather has to work harder to keep her calm, Evelyn says the least comforting thing you can imagine Evelyn saying in light of her performance thus far:
And...it turns out to be even worse than what you're probably imagining. Sort of. Evelyn doesn't fuck it up the way that she has after every previous instance of "trust me bruh, there's no possible way I could fuck this up," but she was also lying to begin with. Tenny is subjected to something that looks like electrocution. Evelyn really likes electrocution.
The tension of this scene was kind of ruined for me by something, though. That something being an emoji, from the Katalepsis discord server.
If Tenny really got killed within a few chapters of her introduction, I figured they wouldn't have bothered having an emoji of her. So, weird spoiler vector is weird, but no less spoilery for it.
Heather and Raine both flip on Evelyn at this point. Even when, after recovering from her painful ordeal and limping out of the glyph, Tenny really does appear to be regenerating her wounds and regrowing her rent tentacles. When Evelyn explains what the hell that even was, well...
I didn't quite understand what Evelyn meant here about the spell killing Tenny if she wasn't what she appeared to be, when Evelyn didn't know what she was even appearing to be in the first place. The author clarified to me that Evelyn's spell was one that's beneficial for "normal" pneuma-somatic organisms, but destructive to artificial constructs. Which makes considerably more sense than Evelyn's own wording, heh.
Of course, Evelyn's genius plan here doesn't account for the possibility that Tenny is a natural organism voluntarily recruited by the Brotherhood of the New Sun. Or that she's a construct sent by a friendly third party. Or that she's a type of alien or a type of construct from beyond Evelyn's admittedly limited knowledge with a composition that doesn't match up to either of the things she knows?
Anyway, considering that Tenny was nonlethally hurt and also had her preexisting wounds healed by the spell, it's pretty clearly #3. And, Evelyn is just lucky that it didn't go much worse than it did. The reaction could have been almost anything.
As Tenny runs off to a safe distance to recover and hopefully not lose her trust in Heather forever, Raine and Heather take Evelyn to task. And, for once, on account of them both doing it at once but also managing to keep their rhetorical kid gloves on, Evelyn is able to take their point to heart without also cracking down into a paralysed self-loathing spiral. So, progress for her I suppose.
This episode led me back into a question I've asked a few times previously: why does magic make you a monster, in this setting? Why are magicians all so insistent on competing, when it seems like cooperating gives them much more to gain?
I mean, obviously the story is trying to point out that the same is also true about magic-less groups of people in real life. But I still felt like there must be some material factors in play here that aren't clear yet, because otherwise the deck would appear to be stacked much higher in favor of cooperation for the wizards with their thirst for written arcana.
I was right. And the last couple of chapters - centering around Twil and her evolving relationship with Evelyn - start hinting at those additional factors.
First, after Raine and Heather get Evelyn to admit that her WTF handling of Tenny was really more about trying to feel in control and in power again than anything tactically sound, Evelyn agrees to try building bridges with other occultists. It doesn't go very well, but at least she does put in an effort. There are two others that Evelyn has the contact information for left over from her mother and that she thinks might pick up the phone when they see the number. First up is a fellow named Aaron.
Aaron is too terrified of Raine to continue the conversation, and will only talk again once he's sure that Evelyn has distanced herself from her. We never get so much as a word of explanation for this for the rest of the arc, and I sincerely hope that we never get one afterward either. 15/10. Gold.
Next is Felicity, who Evelyn is considerably more hesitant to call on account of her both a) being much older than Evelyn, and b) having tried to hit on Evelyn since she was a preteen. Yeah, hard to blame Evelyn here, I'm on her side with this one.
So yeah. Not an option either.
The pressure continues to mount over the days. Tenny starts regaining her trust in Heather, but so too does the Brotherhood of the New Sun finish licking its wounds and renewing its shenanigans. Even moving as a group whenever possible, the girls can't always be in each other's company and still be part of society, and two out of three of them would rather keep working on their degrees if possible. I still feel like Heather should put that on hold for a year to focus on Maisie, and I'm still not sure when Raine even has time for classes in the first place, but lol ok. As Heather goes to classes, she starts noticing creepy little goat statuettes appearing on shelves and table-tops after her, sometimes accompanied by scrap of paper with weird glyphs and eyelike sigils on them. Heather brings some back to Evelyn for analysis, and they don't appear to be magical, but even if Alexander and Co are just doing petty harassment with these things it shows that they've still got a bead.
...also, while reviewing the text for instances of "goat statuette," a very similar looking statue was apparently sitting in the Medieval Metaphysics office back in arc 1. And it was also explicitly noted to have disappeared by the next time Heather went in there.
Huhhhhhh.
Well. I think Evelyn's security was never as good as she thought, but that's hardly a surprise lol.
Anyway. A potential tide-turner comes in the form of a reappearance by Twil. But there's so much to talk about there that I think I'd better split it here. Guess Katalepsis III will be a five-part review!