WH40K: “Kal Jerico, Sinner's Bounty” (part eighteen)
Long book, but I don't think it needs a particularly long analysis.
WH40K: “Kal Jerico, Sinner's Bounty” (part seventeen)
Second to last update! It's almost hard to believe, at this point.
WH40K: “Kal Jerico, Sinner's Bounty” (part sixteen)
In the gloomy murk of the era thirty-eight thousand years hence, there are so many damned memes.
WH40K: “Kal Jerico, Sinner's Bounty” (part fifteen)
I've used up all my jokey intro ideas at this point.
WH40K: “Kal Jerico, Sinner's Bounty” (part fourteen)
Somehow, there's still four and a half hours of this.
WH40K: “Kal Jerico, Sinner's Bounty” (part ten)
I forgot how hilariously dissonant Mark Elsob's voice is with this story. Just hearing that posh, erudite voice reading the chapter title got me chuckling.
WH40K: “Kal Jerico, Sinner's Bounty” (part nine)
We're almost halfway through Warhammer: Fury Road. Almost halfway. Almost. Have I asked why this book is so long yet? I feel like I might have at some point.
WH40K: “Kal Jerico, Sinner’s Bounty” (part six)
That chapter was...something, alright. I don't know if it's something good, per se, but something certainly.
WH40K: Kal Jerico: Sinner's Bounty (part five)
It occurs to me that naming a planet "Necromunda" is basically just asking the necrons to land there and start hanging up new curtains and wallpaper. Maybe that's actually a ploy; trick the necrons into conquering this shithole of a planet, and then point and laugh as they try to run it.
WH40K: “Kal Jerico: Sinner’s Bounty” (part 4)
It's been long enough. Let's start another little streak of Khal Drogo and the Fugitive of Necromunda!
WH40K: Kal Jerico: Sinner's Bounty (part two)
It's time for more grimness, more darkness, and another thirty-eight thousand years.