“The White Ship”
The final story of Lovecraft's late 1919 publishing frenzy, "The White Ship" appeared in the United Amateur. This one doesn't get talked about as much as the two that came before it, and is much shorter. I've read this one before, but it was so long ago that I don't remember anything about it, so this will be functionally a blind readthrough.
This protagonist actually has a name. That puts him in a distinct minority among the narrators we've had so far. As in "The Alchemist" the character's name is only important when it segues into a description of his ancestry, it seems. Interesting.
Basil is the operator of a lighthouse, along a trade route that's been in decline for some decades. The location and time period aren't given, but a "barque" is a kind of sailing ship, and the New England shipping industry wasn't in any state of crisis at the time of writing, so it can be inferred that this is set sometime in the past before steamships became the norm, and not necessarily near Lovecraft's Providence home.
If I hadn't been referred to "In Defense of Dagon," I'd think that this story was an apology for "Dagon." Here, the sea and everything it contains are appealing, magical, even seductive. Unlike Mr. Nameless Merchant Marine, I have a feeling Basil would be more intrigued than horrified if he encountered a whale-sized merman at an undersea shrine.
Much moreso than "Dagon," this passage conveys the feeling of being in a dream. The absurdity of the captain calling for a random lighthouse operator to come aboard, the language that he can understand without speaking, and coming aboard on some kind of Enya moonbeam bridge are all surreal enough, but Basil's unquestioning acceptance of them and his strange willingness to leave his home and life on a whim are what really remind me of a dream. I wonder if this is meant to be a lighthouse operator dreaming about the White Ship, or if the entire scenario - including Basil's family history - is meant to be read through the lense of dream logic.
And, in a Neil Geiman style development, the ship is taking him into the human collective unconscious.
Zar has "all the dreams and thoughts of beauty that come to men once and then are forgotten." In addition to the gorgeous landscape and architecture, that means Zar is also home to a lot of imaginary lovers; wonder what kind of society they build for themselves, once given an independent existence and freed from the personal fantasies of their dreamers...or maybe I'm letting Geiman influence my assumptions of how the dreamworld works a little too much.
Of course, "beauty" doesn't always have to be nice. In mentioning the unsung dreams of young poet's, Lovecraft brings to mind the wistful beauty of sad or depressing poems, so Zar may have its share of horrors as well as delights.
The "once you land there you can never leave" thing brings to mind two possibilities, for me. One is that Zar is so amazing that once you land there, you'll forget about everything else and never want to leave. The other is that, since Zar is the land of forgotten beauty, it can only take things in; forgetfulness is a one way street, and if you enter Zar you'll be prevented from returning by the same barrier that prevents forgotten dreams from being remembered.
I think I like the second idea better. Its more metaphysical, and more fitting with the kind of symbolism that Lovecraft used earlier in "Memory."
The City of Mysteries is infested with big-dicked mermen that will drive you insane and turn you into a chimpanzee-like asocial hillbilly. We won't dock there either.
They're following a color-changing bird now. That's a really cool mental image.
"Pleasures unattained." It seems to be inhabited by both sensual pleasure, and by death. Trying to think of why this might be.
The "unattained" detail might taint the pleasures with a bitterness or venom that gradually corrupted Xura from within. It could also be that, since unrestrained hedonism leads to degeneration (there's that word again ) and ruin, anything that goes to Xura is gradually destroyed in a riot of self-destructive, animalistic pleasure. Of course, these things may not manifest so literally; there could be some metaphorical monster or plague or whatever that represents these forces. Dreams operate on the level of symbolism, after all.
I guess a lot of the sex dreams probably come from/end up here instead of in Zar.
Finally, somewhere they can dock.
I had just been musing about why the sea itself seems like such a hospitable and pleasant place to be compared to the lands that they passed, and here I think we've been given the answer. Sona-Nyl is the land of "fancy," which I'm taking to mean "imagination." Imagination is the process by which any type of dream can be accessed. The sea that connects all the dream islands must then, itself, be an extension of Sona-Nyl, because it is the vector of travel between different types of dream and fantasy. If the white ship is from Sona-Nyl, then it and the sea it sails on are both part of the same system, and work smoothly in tandem.
Living in the Land of Imagination presumably lets Basil access all of the other, normally unsafe, fantasylands from a position of safety. I wouldn't be surprised if the palaces and forests he's exploring were made of elements drawn from all the places the Ship passed on its way to Sona-Nyl, and possibly some others that we didn't get a look at. He can draw upon them without being drawn into them, from here.
Though that contradicts my theory about why you can't leave Zar. If Basil can invoke its forgotten beauties from Sona-Nyl, then that means that the walls of forgetfulness are at least semi-permeable.
I wonder if I've been barking up the wrong tree for this entire story, in regards to interpretation? If there's something obvious I'm missing, feel free to tell me what an idiot I am.
One weakness of the story is the nonsense names Lovecraft is giving to all these places and concepts ("Year of Tharp," "Sona-Nyl," etc). It takes me out of the universal subconscious concept and makes me feel like I'm just in some guy's D&D setting.
Hmm. Lovecraft as a dungeon master. I'm not sure if he'd be amazing at it or terrible, but definitely one of the two.
This Cathuria place is outside of the scope of usual human imagination. This brings to mind some post-Cartesian interpretations of the psychometric world; the mental plane is larger than the parts supported and used by human minds. The regions beyond could be uninhabited - empty thoughtstuff without minds to shape it - or it could be occupied by the dreams of nonhuman intelligences. Animal dreams, or extraterrestrial dreams. Its also possible, that parts of the dream-sea may be inhabited by psychometric life forms that don't have any connection to physical, waking forms at all; think along the lines of MIKE and BOB from "Beyond the Wall of Sleep," but without the human hosts.
On a related note, I'd strongly recommend "The Neverending Story" by Ralph Manheim - the book, NOT the movie - for an interesting use of this concept. In that story, the human collective unconscious is being destroyed by native creatures from a different part of the psychometric plane, who seemingly want to pave over our imaginations and build shopping malls where our dreams used to be. Its stated, though not depicted, that these creatures can also leave their native dreamworld and manifest physically in our waking one to perform covert missions against humanity. Its got to be one of the most creative alien invasion scenarios I've ever heard of.
So, Basil wants to see what exists in the mental space beyond the human mind. My money is on some malevolent godlike superalien, since this is Lovecraft, but we'll see.
Yeah, this seems like a really bad idea. Basil seems to have convinced himself that because Cathuria is beyond human fantasy, it must be superior to human fantasy. The grass-is-greener fallacy, but taken to a ludicrous extreme. At best, Cathuria might be an empty, barren wasteland of unformed dreamstuff. At worst, it could host the dreams of aliens who's thoughts would shatter your sanity with their incomprehensible complexity, or even worse, it could be inhabited by hostile psychometric lifeforms like the ones in "The Neverending Story" that will send an invasion force in the direction the White Ship came from.
That "bird of heaven" seems to be a navigational device for the White Ship rather than an independent creature, since it leads them wherever they want to go.
Talk about ego. Basil just assumes that the inhuman dream aliens are going to bow down and worship him just for showing up.
I guess that makes sense. If the sea, as I speculated before, is an extension of Sona-Nyl, then it would have to end at the borders of what humans can possibly imagine. Maybe, to continue using the same symbolism, there's a different KIND of sea that alien sailors can sail on, but the White Ship can't interact with it; for humans, its just the end of the world.
Anyway, the shrieks of "things that were not men" confirms that this region is indeed inhabited, and that the locals aren't happy about the White Ship's intrusion. Though its also possible that the inhuman shrieks are the sailors, who are being mutated somehow; in that case the void beyond the sea might be uninhabited after all and that there really is nothing else out there.
The story ends with the white ship destroyed, and the narrator trapped in the boring, mundane place he started, unable to ever leave again. He has literally shipwrecked his own imagination.
Normally these kinds of stories end up being metaphors for the corrupting influence of mundanity and rationalism stifling the imagination, but that doesn't seem to be what actually happened. It wasn't Basil's attempts to impose reality or restrictions on the dreamworld that destroyed the Ship; quite the opposite, it was him being too reckless and adventurous in his dreaming. It’s a fundamentally conservative tale.
It does fit in with the post World War One themes of humanity going too far and learning too much for its own good, and, really, takes them to a depressing extreme. Science and exploration are one thing, but now even DREAMING too far is bad for you. Humanity is doomed if it ever sets foot outside of its little island, scientifically, physically, or even, it seems, mentally.
One thing I don't get is the ships having become less and less frequent in recent generations. Any ideas on that? Maybe a childhood versus adulthood thing, with children dreaming bigger and bigger until they grow up and have to face the harsh music?
However bleak the message might be, its a very poignant one, and the psychedelia of the story itself is well realized and carefully constructed. I still don't like the generic fantasy names for all the dream islands, but that's a relatively minor complaint compared to the things this story did right. So far, Lovecraft's allegorical prose poems (like this one, and "Memory") have been a lot more enjoyable than his scifi/horror tales, surprisingly.
After a silent winter, Lovecraft made his next publication in The Vagrant with his May of 1920 submission of "The Statement of Randolph Carter."