Pale: More Extra Materials (more of them)
Two more Pale extras to finish off this month's fast lane order. First among them is a bonus for arc nine "Shaking Hands'" third chapter. Title of the bonus bit is "Path Practicalities."
First of all, I love that Avery is an illustrator after my own heart, and I will never stop loving it. I'm not sure if we know who "S. Drop" might be from the parts I've read, some of them were a while ago.
Second, it looks like the tree-and-ribbon path is just one of many little dream realms that got formed by longtime themed spirit shenanigans. Like those compound-spirit entities (the one girl, Edith I think, is one), but formed into a place rather than an intelligent being. The "wolves" talked about before might be kind of half and half, a compound spirit that ended up forming into sort of a place and sort of an Other. I think.
Next is some discussion about the Lost. They've been mentioned before as a type of Other that lurks around the Paths, and that a human can potentially turn into if they wander off into the deep ethereal and can't find their way back. Apparently, "Lost" is actually a tag you can pin to any Other, object, or even place that has fallen off the beaten Paths and partially decayed in the nothingness between. Well, "decayed" is the wrong word. More like "disassembled." Pieces of things (or perhaps, masses of spirits associated with things) tend to float away in the deep ethereal. Sometimes they're able to keep being a "thing" even with essential characteristics missing (an example given would be an object that only exists from the left side and not from the right). Sometimes these fragmented spirit-complexes form links with other such fragments, based on conceptual associations that often aren't obvious to the casual observer.
I don't know how to make sense of Avery's illustration for this, but I love it:
Honestly, context would probably ruin it.
Anyway, there's an entire branch of magic called "Finding" (it used to be called "chaos magic" until it became better understood and formalized) that involves wandering the Paths and fishing for Lost things to reel back in and make use of. The wording of this page suggests that Avery actually took the Finder subclass when she hit third level during the preceding chapters:
I guess the Finder could be that S. Drop person instead of...
Oh no wait. Right. S. Drop. Snowdrop, or Sundrop. I remember this being mentioned somewhere that that's the name of Avery's pet or familiar or something along those lines. Okay, this is basically being written by Avery and Avery's magical secretary, so yeah, she's the Finder.
Anyway, Finder magic seems right for Avery and what we've seen of her personality. I'm not quite sure why, but it just feels appropriate.
The next few pages concern glyphs and tools often employed by Finders. A ball of twine intricately wrapped around a spherical mould to represent binding something to the earth, which you can hit Lost with to make their structural vacancies catch up to them. A pair of runes representing the gates of horn and the gates of ivory that you can use to either share your dreams with other people (thus enabling them to see Paths the same way that you do and coordinate with you better on missions to the ethereal), or to fuck with your own subconscious and let you see things through a different set of symbolism than usual to see if it makes a Path easier to understand. I like that those two glyphs aren't innately tied to Finding; any wizard could find uses for them, but Finders have their own specific Finding-adjacent ones that make them favorite runes of theirs.
That sort of corresponds to the functions of the Gates of Horn and Ivory from Greek mythology. Not perfectly, but that's pretty much par for the course for occult symbolism in real life. In a world where magic is real but depends heavily on the variable use and interpretation of symbols, where wizards might have had very motivated reasons to deliberately reinterpret and repurpose them throughout a history of magical conflicts, it would probably be even more par for the course. It's the kind of idiosyncrasy that hints at good world building with realistically messy in-universe history.
The last page of this section has Avery planning some kind of big Finding spell involving a major hub Path called the Station Promenade. It seems like she and some colleagues might be trying to lasso some Lost path fragments and attach them to the Promenade to expand it into a full-on pocket dimension, or something like that. Maybe? I'd need a lot more context to be sure, but I think it's something along those lines.
I feel like the "Crimson Path" that is deadly and/or embarrassing to find yourself on is a humorous reference to something, but I don't know what.
Anyway, seems like the trio (or at least Avery) has been moving up in the magical underworld, and happily it seems like they aren't becoming notably worse people in the process at least based onthe glimpses I'm getting. Unusual for Wildbow. I do like that Pale seems to be a break from his usual flavor of grimdark, for all the other flaws it might have.
Finding/Chaos magic is cool, too. You could probably write a whole series of fantasy novels just about this as the only flavor of magic that exists without running out of conceptual ground to cover. It fitting neatly into an even broader system of magic and metaphysics is impressive. Again, Pact/Pale worldbuilding seems to be by far the best thing about them.
The last omake for this comission comes after arc 11 "Dash to Pieces'" second chapter. Its title is "Just In Case." Three letters, left by each of the girls for their respective (blood or found) families. Each letter set to reveal itself in their houses if certain conditions are met, and to self-destruct if certain other conditions are met. All of their contacts have been mind-whammied to not think about the girls or notice their absences until either set of conditions occurs.
In other words, they're going on what they think may be a suicide mission, but also might turn out to not be.
Avery's letter is the longest, which makes sense considering she's the one with the most family who she cares to talk to. Also, she has another, shorter letter that she asks her parents to pass on to Ms. Hardy, that teacher who she had a crush on, which is also included here.
In the early chapters of Pale proper that I read, Avery did have some anxieties about how easily she disappeared into the cracks of her large, loud family. It was also suggested that she had an easier time making the "don't think about me" spell work on her parents on account of this groundwork already being in place.
Anyway, while this letter is very cryptic with regards to where she's going and what's been happening, it definitely communicates her complicated feelings for her family pretty well. Wanting to (potentially) end things on a positive note, insisting over and over again that her parents did nothing wrong while unable to stop herself from implying the opposite. I do wonder how likely they'd be to actually skip town at her urging, even if the letter telling them to do so came alongside a creepy lifting of mental barriers and sudden realization that one of their children is gone forever. I'm not sure what the hell I would do, in their place.
I wonder how earnest Avery was being about her vanishing potentially meaning a Good End for her and possibly the other girls. That might just have been to give her family a glimmer of hope that she's happy wherever she is and thus make them less likely to go poking after her and getting themselves killed too.
She gives them some additional bullet point bits of instruction and/or advice.
Is the opossum she speaks of the entity known as Sundrop or Snowdrop or whatever it was? I think it might be. I remember it being an animal familiar of some kind.
Don't remember Zed, Nicolette, or Ray.
Matthew and Edith were the very nice and helpful couple whose backstory felt a little creepier and darker to me than it did to the characters at least at the time. If they're now believed (though not absolutely known) to be dangerous, well, that doesn't terribly surprise me.
Postscript is mostly stuff that should have gone in the scriptscript, but given the emotional difficulty of organizing and writing a letter like this I won't judge Avery too hard.
It's touching, either way. Once again, I feel like Avery is doing her best to reassure her parents they did everything right in the event that they end up reading this, but plans to hold everything they did wrong against them in the event that they don't.
Her letter to M.s Hardy is...less powerful and interesting than I'd have hoped. At least, absent context.
Moving on to Verona now. Her letter is preceded by a brief IM exchange with someone named Jeremy, who she seems to have chosen as her found family in place of Brett Hayward, Avatar of Divorce. Rather than a physical envelope left somewhere for him to find, Verona links him to a google doc that only shows a bunch of weird glyphs unless the conditions are met. Verona's got some kind of technomancy deal going on, it looks like? That's cool. Also feels appropriate to her personality; she seemed to be the most up on the engineering aspects of magic, and setting spell to software seems like it would take a very good theoretical understanding.
I'm not sure if she meant the thing with the cat pictures literally or not. She was the one with a cat totem, as I recall, so who knows what mystical resonance it might have created. Also, she's mind-whammied him very, very thoroughly and isn't sure if it will come off when the letter gets unlocked. Also, he's apparently her appointed "replacement," and unlike Avery she's good with him getting involved as long as the other two survive and are there to guide him.
I think he's around her age, or just slightly older? Idk.
That's definitely an interesting metaphor. The school rules and the teachers.
Very self-aware admission that he should probably avoid using her own tricks if she ended up getting herself killed with them, heh.
Unsurprisingly, Verona's letter is the shortest overall.
Lucy's message for her mother is probably the most interesting of the three, mostly on account of the things it *doesn't* do. Especially in light of her mother Jasmine's characterization in the "talk about the girls" interlude.
No cryptic shit, no mysterious half-explanations, no "I wish I could tell you more"s. Just full damned disclosure. Masquerade lifted.
Jasmine definitely seemed to be more trusted by her (otherwise mistrustful-to-a-fault) daughter than the other parents were by their own. More than that though, I get the sense that Jasmine's supportiveness had a somewhat clued-in nature even as far back as then. Like Lucy has been slowly letting her in on things in stages, and this deadhand letter is just a (potential) acceleration of that process.
It's a big contrast with not only the other two girls, but also with the usual YA fantasy genre expectations as a whole.
Typically of Lucy, she's more sure than the others that the suspects they have in mind are in fact guilty even before getting the final confirmation. Also, apparently whatever the Carmine Beast was killed for, it's putting local muggles in the hospital in droves.
Apparently that Hungry Chorus thing was also even worse than it sounded:
The candlelight necromancer duo had a hand (if not neccessarily the most active hand) in creating the Hungry Chorus. Which apparently killed thousands of people and erased their memories and records from existence.
I'm guessing this was either preparation for whatever thing they and their mysterious co-conspirator killed the Carmine Beast for, or the Beast found out what they were doing and had to be killed before it could bring the entire regional pantheon down on them.
Anyway, Lucy's main motivation is apparently to not let the bastards get away with it. Not sure what the other two are motivated by at this point. And, I guess arc 11 is where they finally crack the case that started the story? It's still less than halfway through the serial though, so I guess either they turn out to have been barking up the wrong tree with Matt and Edith or it turns out that there was another BBEG with an even bigger plot behind them.
I wish I could say more. The worldbuilding interludes are all really good and give me plenty to analyse. The plot extras...I just don't feel equipped to say much about without having read the actual story.